KDM Lantern Year 3
This year we're going after another white lion lv 1. We want to get Lucy the white lion set with her already high strength she should be devastating with the set and paired katars.
Loadout: Lucy is coated again this time with a complete rawhide set, both lanterns and the axe. Alister grabs the bone darts, and Ezra and Simone are both still using founding stones, with Simone grabbing the lion helm since we have it.
Hunt: We find a the elegant tomb and score understanding getting understanding and Ezra collecting a reroll on this hunt. We proceed to get a tough one that will mess up Ezra so we reroll it and get the gambler. One dead Allister later (sigh) and very lucky Simone we're off to the showdown.
Showdown: Due to a lucky event the lion starts off ground fighting. I say lucky because it means we have time to set up while it just lies there! Ground fighting triggers a preemptive attack if anyone adjacent to it takes an action but it will not draw AI cards until it's triggered or the lion takes a wound. With Simone taking Alister's darts after he died means we can just toss darts until we get a wound and clear the mood. We proceed to loot the terrain. Searching the lonely tree and acanthus nets us a broken lantern and a point of survival for Ezra. With all the treasure collected we prepare for the attack. We set up grass right behind the lion and have to wait several rounds for Simone to finally score a hit taking out the ground fighting mood. Our trap is sprung time to strike with Ezra and Lucy. Ezra immediately starts attacking and gets the trap netting a couple of light wounds. Lucy does us proud and scores a coupe of wounds; wounding on a a 2+ really helps. The Lion retorts dragging Erza away. Thankfully we set up the other grass for this exact result. Lucy encourages and and other than armor damage we're back in the fight. Thanks to the rawhide set's power Lucy has a 50% chance to get her survival back. In this showdown this turned out to give her something like 10 survival. She's using the gaps in the lions attack to interrupt and add more damage. Simone keeps flinging darts though the fight getting only one hit on the mane again luckily she's crazy and gets a well deserved point of strength from frustration. We agree on that! Simone's been all but useless with the darts it took 4 tries just to get the one wound when it was just laying there. Still having a ranged attack is worth having just for things like the ground fighting. Anyway the lion decides to stare down Ezra pointlessly her insanity protecting her and Lucy's infinite pool of survival stands her back up. Lucy continues to pound away with two attack a round her own and on the lion's action opportunity. Sadly for the Lion is nearing it's last legs and gets to go though the ai options again pulling stare down again to the same effect. Lucy mops it up crushing the last of it's health leaving us effectively uninjured from the showdown.
Settlement: Lucy, Ezra and Simone all get their first level all getting a fighting art. Lucy gets thrill seeker getting +2 survival instead of +1 when gaining survival in a showdown. It's going to be very hard for Lucy to run out of survival like this. Ezra gets the dodge twice a round not a bad deal as we try to use her as bait. Simone gets the eye scoring perfect hits on 9 or 10 too bad her torn muscle means she can't use it. We get back and the old man shows up dying giving us three more resources. With 5 endeavors thanks to graves and Allister's death in the hunt we have a lot of options. We innovate and have to choose between ammonia which opens up a few new pieces of gear we can't buy and increases our leaving survival or symposium for 4 choices for innovations and an increased survival limit. We go with symposium so we can find out what more innovations we can get later on. With the male population dwindling Lucy goes into a frenzy of matchmaking using our nameless reserve 5 to couple. The first child is Edgar and we go with survival of the fittest, he gets +1 strength, +1 understanding from graves, +2 courage, tough fighting art (+1 on severe physical injury rolls reducing the chance of instant death) and immortal disorder (when insane wounds go to brains instead of body). We've never wanted someone insane but now (cackles). Of course Edgar is a guy and they get murdered rather suddenly so hopes are mixed. Survival of the fittest raises our survival by another one to 4 which is quite exciting and the kids get +1 strength, but rolling twice and choosing the lowest means we'll probably never get saviors or twins. Two more endeavors go into getting two more kids thankfully without penalties. The last endeavor we roll drums and whew a 9 there goes Ezra's seizures and +1 survival for the departing survivors.
Gear: Knowing we're going against the Butcher next we save enough for an innovation unsure if the butcher will provide needed resources. As we're going to start getting weapon skill we get a katar, the cat's eye circlet, and two skull helms. We've got 3 broken lanterns in reserve that we'll need to find a way use them.
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