Wednesday, September 30, 2015
KDM Lantern Year 4 (The Butcher)
Loadout: Lucy keeps the rawhide set, lanterns and bone axe. Ezra picks up the cats eye circlet. Simone takes the katar in preparation for gathering the white tiger set. Newcomer Edgar is the first child of the settlement picks up the job of tossing the darts.
Hunt: Skipped because the butcher comes to us. (Oh joy)
Showdown: We draw the weeds and set up in the corner so that we can harvest them while the butcher spends it's first action running over towards us. Of course this works and sets the butcher up to fight us in the corner with some fresh herbs and survival. The cat's eye pays off in spades allowing us to avoid traps, impervious and keeping the bone axe away from the duper dense spots. As the butcher shuffles the hit locations every round the cat's eye allows us to put out steady damage without the rather severe consequences of the butcher's wound locations. Thankfully while it attacks a lot they don't do that much damage except adding blood tokens on hit. To counter we use a lot of survival until the screams (adding 1 brain damage a turn) drives everyone into a frenzy (+1 str and +1 speed) so we throw out a lot of hard hitting attacks. The butcher still carves up Simone and Ezra. He actually finishs though them with blood tokens. Neither of them even got a serious wound. Bandages (archive to remove 2 blood tokens) would of really saved us. Thankfully the Lucy steadily wears it down to just a few cards resulting the butcher trying backhand over and over knocking away the remaining survivors and then just standing there until they get up and finally beat it to death. Sadly all we get is a single lantern.
Settlement: Graves brings our endeavors up to 6. And our event nets red hands (+1 strength token for all survivors in the showdown that can be spent as survival.) and another strength. We also get the lantern oven (+1 departing survivor's survival and provide heat). Lucy now towers with +4 base strength and with her axe and token to get 8 strength so when she hits it will wound excepting natural ones. Our stored resources let us innovate storytelling moving survival up to 5. We try storytelling and use up our lanterns to give another understanding to Lucy. We use 3 more endeavors to get two new kids and loose a couple of parents who are unimproved pre-existing citizens. Sadly this leaves us with just one female among the starting unimproved survivors. She's going to be busy especially as we want to get 15 population to trigger the society event. We add the new blood to the party welcoming Edgar and Priscella. We can't afford much except to preserve the herbs. It's pretty good +2 survival on leaving and cancel one severe wound and loose it.
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